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February 29, 2024

Game

LEAP
DAY
SAFE
TANG
FLOW
VAULT
AGE
JUMP
SPRING
TIME
DRIB
CHEST
ERA
COFFER
HOP
REED

Hints

PROPEL INTO THE AIR


Actions that cause the body to leave the ground

  • HOP: A light jump typically on one foot.
  • JUMP: To spring into the air with both feet leaving the ground.
  • LEAP: To jump a long way, to a great height, or with great force.
  • SPRING: To move or jump suddenly or rapidly upward or forward.

PLACE TO STORE VALUABLES


Containers or locations for keeping valuables

  • CHEST: A large, heavy box typically made of wood for storing items.
  • COFFER: A small chest or strongbox for storing valuables.
  • SAFE: A secure lockable box used for securing valuable objects against theft or fire.
  • VAULT: A secure room where money and other valuable things are kept.

PERIOD


Segments or units of time

  • AGE: A distinct period of history.
  • DAY: A period of twenty-four hours as a unit of time.
  • ERA: A long and distinct period of history with a particular feature or characteristic.
  • TIME: The indefinite continued progress of existence and events.

ANIMALS BACKWARD


Animal names spelled backwards

  • DRIB: Bird spelled backwards.
  • FLOW: Wolf spelled backwards.
  • REED: Deer spelled backwards.
  • TANG: A creative interpretation for 'gnat' spelled backwards, typically representing a cat in this context.